Our heroes are faced against the Eternal Colony of Isolation. Jake tries to double-talk a curious Formian. TJ plays the waiting game. Tass gets caught up in a storm. The boys are out of time as they spring into action against threats they couldn’t have foreseen.
Ants Marching (S2, E27)
Our heroes make their final approach to Isolation. Tass has a close encounter with a bird. TJ uncovers the truth behind Isolation’s cells. Jake and Trog deal with a scout. The boys must line up every move perfectly to enact their rescue. Even the fall of the shifting sands could betray their plan, and destroy their reunion with Grandpa Tincher.
Clearwater’s Well (S2, E26)
As our heroes journey closer to their destination, they must stop at the small town of Clearwater to rest from the harsh, desert trek. Jake has a unique encounter with the townsfolk. Tass learns something important about the Formians. TJ lets Tass use his beard for a plan. There is little time left, and odd desert creatures at every turn. Can they manage to stay under the radar, or will their lack of knowledge in this world lead them to harsher climates?
Across the Dunes (S2, E25)
Our heroes being their journey across the vast desert of Dunehurst. TJ catches the eye of an familiar face. Jake has an encounter with some desert denizens. Tass tries to study some local wildlife to prepare for a plan. With a mysterious guide leading the way, the boys must traverse a brutal landscape in a world that already wants them gone.
Playing Their Cards (S2, E24)
Our heroes arrive in Dunehurst to discover a disconcerting development about the city of The Landing. Tass judges Jake on some style choices. TJ tracks down a potential desert guide. Jake learns a new card game. As they prepare to journey into the harsh, arid wilderness, they realize that fate has crossed their paths with other powerful figures… some that might be planning to do them great harm.