The plan gets set into motion to siege the lair of their enemy. TJ makes some adjustments to a familiar vehicle. Tass recruits someone with a similar goal to their own. Jake acquires a powerful gift for the strike team. The boys gather up their friends to prepare for the opportunity of a lifetime… to ruin Nash’s plans, and save the universe.
When the bat-like monster reveals itself to be an old friend, our heroes must make a hard decision about how to proceed. Jake attempts to appeal to its innocent side with some video game therapy. Tass begins planning ahead for a game-changing mission. TJ thinks he has the solution that can subdue the monster for good. With an old promise coming back into focus, the boys must carefully juggle the lives of friends, old and new.
As the launch site comes under sudden attack, our heroes scramble to discover the creature responsible. Tass goes back to his medic roots. Jake makes use of this new magical knowledge. TJ uses himself as bait for the monster. If the boys can’t put a stop to the creature’s rampage, the chance to get IPT back online might be lost forever…
After the incident with the Monarchs of the Moon, the boys are back on track to restore IPT’s systems. Jake studies a new way to protect his friends. TJ tests the limits of his new body. Tass spots something sinister in the darkness. Our heroes are shaken from their recent defeat, but must find a way to come together and relearn how to be a team. More than their own lives depend on it.
The battle comes to a head as the Founders scramble to adjust to the chaos. Siobhan attempts to take control of the thrall. Wallace settles up with Pardum. Patrick and Kristene send a clear message to the gang. The old team has no time to spare. Will they be able to act quickly enough to save the boys, or will the younger team be lost to the werewolf’s thrall forever?