During the routine stop at Alpo to resupply, our heroes learn a great deal about their bodies’ pasts. Tass studies a new animal form. Jake discovers a dire connection between The Dead Isles and Alpo. TJ must face an ordeal that affects Honin’s family. This seemingly peaceful city by the bay proves to hold far more hidden dangers than the boys anticipated.
Dungeon World
The Gleaming Moon (S2, E13)
Our heroes, manning the galleon The Scoundrel’s Fortune, are under attack. TJ faces off against a horde of enemies with a familiar name. Tass attempts a new aerial maneuver. Jake takes part in a trick shot. With the captain unable to help and the crew taken by surprise, it’s up to the boys to take control of the situation before they meet a watery grave.
The Voyage Begins (S2, E12)
Our heroes make their way back through the portal to Fanarin. Tass makes use of his IPT training. Jake gets a deal on a magic item. TJ can’t help but sound suspicious. As they make their plans to find James Tincher, they make several discoveries about their friends, and learn more about this magical world.
The Hall of Bones (S2, E8)
Our heroes face a final obstacle to be free of Tombwall with their prize. Tass finds an interesting new item. TJ discovers a new addiction. Jake displays a brand new song. In order to safeguard their home dimension as well as keep their promise to Nyx, the boys must overcome traps, curses, and elemental magic.
The Magic Portal (S2, E7)
Our heroes make their way back into Tombwall in hopes of securing the portal back to their home. Jake uses a campfire to defeat a foe. Tass shows Nyx the tactic called ‘kiting.’ TJ makes use of his new belt. With a greater knowledge of the caverns, and a little more prep, can the boys and their new friend do a better job than the first expedition? Or will they meet a worse fate?