Our heroes are split up as they get into position for their heist. Jake sets up an ambush. Megan saves a teammate from enemy clutches. Kim uses a powerful new ability. Tass shows off his precision driving skills. With their prize under fire and their friend locked behind enemy lines, they have to move swiftly or risk losing it all.
After scoping out their next heist, our heroes spring into action to collect their next artifact and rescue a friend. Kim chances trusting someone with a secret. Jake makes a magical connection between the group. Tass gets word about a monstrous fight club. Megan tests her B&E skills. If they each complete their portion of the plan correctly, they could knock out two birds with one stone. But if any one of them fails, the rest will surely fall.
Our heroes finally have a stretch of good luck as they split up to finish their tasks. Tass makes good on a promise. Jake learns about Mother. Megan tests a bizarre, magic wall. Kim makes a quick getaway. While they are riding high on their success, they set their eyes on a new target… a casino run by werewolves.
Our heroes make another attempt to acquire one of the nine trophies. Kim is unexpectedly denied access to her benefactor. Megan makes a game plan with Kit. Jake assists in some faux Weird Science. Tass gets a sidecar for his motorcycle. The team has to tread lightly and plan carefully as they approach their next trophy. If their lie becomes evident, it could put a target on Jake, and open up James Tincher to the wrath of the Council of the Three.
Our heroes set up a series of meetings in order to gain a foothold towards their trophies. Tass instigates a fight. Kim hides an important secret. Megan asks Damien about his dealings in the past. Jake displays some wild magic stunts. As they make their way through their contacts, they realize how important it will be to settle their personas’ scores in order to move forward.