Our heroes struggle as they face their individual ordeals. TJ plays cat and mouse. Tass finds some items of interest. Jake makes a connection with a magical entity. With giants, pirates and madmen closing in, the boys need to get creative to survive on their own.
Other Side of the Coin
Our heroes are now separated, for good or ill. TJ traverses the vast tunnel called The Line, and discovers a danger lurking in its depths. Jake awakens in an unfamiliar place, and must figure out how to escape without the ability to speak. Tass warns the sailors of The Scoundrel’s Fortune of a possible danger as he inspects an otherwordly crate. Can the boys survive on their own, or will they learn how much they truly rely on each other?
During the routine stop at Alpo to resupply, our heroes learn a great deal about their bodies’ pasts. Tass studies a new animal form. Jake discovers a dire connection between The Dead Isles and Alpo. TJ must face an ordeal that affects Honin’s family. This seemingly peaceful city by the bay proves to hold far more hidden dangers than the boys anticipated.
Our heroes, manning the galleon The Scoundrel’s Fortune, are under attack. TJ faces off against a horde of enemies with a familiar name. Tass attempts a new aerial maneuver. Jake takes part in a trick shot. With the captain unable to help and the crew taken by surprise, it’s up to the boys to take control of the situation before they meet a watery grave.
Our heroes make their way back through the portal to Fanarin. Tass makes use of his IPT training. Jake gets a deal on a magic item. TJ can’t help but sound suspicious. As they make their plans to find James Tincher, they make several discoveries about their friends, and learn more about this magical world.