Our heroes make another attempt to acquire one of the nine trophies. Kim is unexpectedly denied access to her benefactor. Megan makes a game plan with Kit. Jake assists in some faux Weird Science. Tass gets a sidecar for his motorcycle. The team has to tread lightly and plan carefully as they approach their next trophy. If their lie becomes evident, it could put a target on Jake, and open up James Tincher to the wrath of the Council of the Three.
Our heroes set up a series of meetings in order to gain a foothold towards their trophies. Tass instigates a fight. Kim hides an important secret. Megan asks Damien about his dealings in the past. Jake displays some wild magic stunts. As they make their way through their contacts, they realize how important it will be to settle their personas’ scores in order to move forward.
Our heroes continue through the Olympus Zoo, to attempt to complete their heist. Megan tries to slip the notice of some guards. Jake has an uncomfortable encounter with some animal feed. Tass learns the limits of his resistance to fire. Kim does a favor for an enemy. While they try to gain their prize, unnoticed, they also realize the potential to gain a magical friend. If, and only if, they can get out unscathed.
Our heroes embark on a trip to a tourist stop. Tass tells the group about his childhood pets. Jake tries to dodge an enthusiastic member of the fae. Kim shares a personal fear. Megan recognizes a voice from the past. The group’s sense of wonder grows as they experience rare, magical beasts. But, can they keep focused and adapt when they realize that their disguises don’t always work as they should?
Our heroes scour the various factions for information. Jake encounters a unique business. Kim has a meeting with an old friend. Megan makes use of her training. Tass gives up some intel on the demon family. As they spread out to learn what they can, they use rumors, favors and guile to gain an edge… But will they realize, in time, that they are the mice in this grand game of cat-and-mouse?